1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
//! Contains all of the OpenGL state types related to renderbuffers.

use std::marker::PhantomData;
use std::borrow::BorrowMut;
use gl;
use gl::types::*;
use context::{AContext, BaseContext, ContextOf};
use renderbuffer::{Renderbuffer, RenderbufferTarget};
use image_data::{RenderbufferFormat};
use types::{GLObject, GLError};

/// Provides a safe wrapper for creating renderbuffer objects. A
/// `RenderbufferBuilder` can be created using the [`gl.build_renderbuffer`]
/// (trait.ContextRenderbufferBuilderExt.html#method.build_renderbuffer)
/// method.
pub struct RenderbufferBuilder<C>
    where C: RenderbufferContext
{
    gl: C,
    storage_params: Option<(RenderbufferFormat, u32, u32)>
}

impl<C> RenderbufferBuilder<C>
    where C: RenderbufferContext
{
    fn new(gl: C) -> Self {
        RenderbufferBuilder {
            gl: gl,
            storage_params: None
        }
    }

    /// Set the storage parameters for the renderbuffer.
    pub fn storage(mut self,
                   format: RenderbufferFormat,
                   width: u32,
                   height: u32)
        -> Self
    {
        self.storage_params = Some((format, width, height));
        self
    }

    /// Create and return a renderbuffer with the provided storage options,
    /// or return an error.
    ///
    /// # Failures
    /// An error will be returned if no storage options were provided.
    ///
    /// # Panics
    /// This function will panic if an OpenGL error is generated
    /// and debug assertions are enabled.
    pub fn try_unwrap(self) -> Result<Renderbuffer, GLError> {
        let gl = self.gl;
        let mut rbo = unsafe { gl.gen_renderbuffer() };

        match self.storage_params {
            Some((format, width, height)) => {
                {
                    let (mut gl_rbo, gl) = gl.bind_renderbuffer(&mut rbo);
                    gl.storage(&mut gl_rbo, format, width, height);
                }

                Ok(rbo)
            },
            None => {
                let msg = "Error building renderbuffer: no format or dimensions provided";
                Err(GLError::Message(msg.to_owned()))
            }
        }
    }

    /// Create a renderbuffer with the provided storage options, or panic.
    ///
    /// # Panics
    /// This function will panic if no storage options were provided
    /// or if an OpenGL error was generated and debug assertions are enabled.
    pub fn unwrap(self) -> Renderbuffer {
        self.try_unwrap().unwrap()
    }
}

/// The extension trait for contexts that adds the `build_renderbuffer` method.
/// This trait is only implemented for contexts with a free renderbuffer
/// binding.
pub trait ContextRenderbufferBuilderExt: RenderbufferContext + Sized {
    /// Create a new renderbuffer builder, providing a safe interface
    /// for constructing a renderbuffer object. See the [`RenderbufferBuilder`]
    /// (struct.RenderbufferBuilder.html) docs for more details.
    fn build_renderbuffer(self) -> RenderbufferBuilder<Self> {
        RenderbufferBuilder::new(self)
    }
}

impl<'a, C: 'a> ContextRenderbufferBuilderExt for &'a mut C
    where &'a mut C: RenderbufferContext
{

}

/// An extension trait that includes renderbuffer-related OpenGL methods.
pub trait ContextRenderbufferExt: BaseContext {
    /// Create a new renderbuffer object with no storage allocated.
    ///
    /// # Safety
    /// Many OpenGL function calls expect a renderbuffer to be
    /// [attachment-complete](https://www.opengl.org/wiki/Framebuffer_Object#Attachment_Completeness).
    /// Be sure to properly set up the renderbuffer's storage before passing
    /// the renderbuffer to such functions.
    unsafe fn gen_renderbuffer(&self) -> Renderbuffer {
        let mut id : GLuint = 0;

        gl::GenRenderbuffers(1, &mut id as *mut GLuint);
        dbg_gl_sanity_check! {
            GLError::InvalidValue => "`n` is negative",
            _ => "Unknown error"
        }

        Renderbuffer::from_raw(id)
    }

    /// Initialize a renderbuffer object's storage.
    ///
    /// - `gl_rbo`: The binding of the renderbuffer to set up storage for.
    /// - `format`: The storage format to use for the renderbuffer.
    /// - `width`: The storage width of the renderbuffer, in pixels.
    /// - `height`: The storage height of the renderbuffer, in pixels.
    ///
    /// # See also
    /// [`glRenderbufferStorage`](http://docs.gl/es2/glRenderbufferStorage)
    /// OpenGL docs
    fn storage(&self,
               gl_rbo: &mut RenderbufferBinding,
               format: RenderbufferFormat,
               width: u32,
               height: u32)
    {
        unsafe {
            gl::RenderbufferStorage(gl_rbo.target().gl_enum(),
                                    format.gl_enum(),
                                    width as GLint,
                                    height as GLint);
            dbg_gl_sanity_check! {
                GLError::InvalidEnum => "`target` is not `GL_RENDERBUFFER` or `internalformat` is not an accepted format",
                GLError::InvalidValue => "`width` or `height` is less than zero or greater than `GL_MAX_RENDERBUFFER_SIZE`",
                GLError::OutOfMemory => "Unable to allocate enough memory for requested size",
                GLError::InvalidOperation => "Renderbuffer object 0 is bound",
                _ => "Unknown error"
            }
        }
    }
}

impl<C: BaseContext> ContextRenderbufferExt for C {

}



/// An OpenGL context that has a free `GL_RENDERBUFFER` binding.
pub trait RenderbufferContext: AContext {
    /// The type of binder this context contains.
    type Binder: BorrowMut<RenderbufferBinder>;

    /// The OpenGL context that will be returned after binding a renderbuffer.
    type Rest: AContext;

    /// Split the context into a binder and the remaining context.
    fn split_renderbuffer(self) -> (Self::Binder, Self::Rest);

    /// Bind a renderbuffer to this context's renderbuffer,
    /// returning a new context and a binding.
    ///
    /// # See also
    /// [`glBindRenderbuffer`](http://docs.gl/es2/glBindRenderbuffer)
    /// OpenGL docs
    fn bind_renderbuffer<'a>(self, rbo: &'a mut Renderbuffer)
        -> (RenderbufferBinding<'a>, Self::Rest)
        where Self: Sized
    {
        let (mut binder, rest) = self.split_renderbuffer();
        (binder.borrow_mut().bind(rbo), rest)
    }
}

impl<B, F, P, R, T> RenderbufferContext for ContextOf<B, F, P, R, T>
    where R: BorrowMut<RenderbufferBinder>
{
    type Binder = R;
    type Rest = ContextOf<B, F, P, (), T>;

    fn split_renderbuffer(self) -> (Self::Binder, Self::Rest) {
        self.swap_renderbuffer(())
    }
}

impl<'a, B, F, P, R, T> RenderbufferContext
    for &'a mut ContextOf<B, F, P, R, T>
    where R: BorrowMut<RenderbufferBinder>
{
    type Binder = &'a mut RenderbufferBinder;
    type Rest = ContextOf<&'a mut B, &'a mut F, &'a mut P, (), &'a mut T>;

    fn split_renderbuffer(self) -> (Self::Binder, Self::Rest) {
        let gl = self.borrowed_mut();
        gl.swap_renderbuffer(())
    }
}



/// Represents a renderbuffer that has been bound to the `GL_RENDERBUFFER`
/// binding target.
pub struct RenderbufferBinding<'a> {
    _phantom_ref: PhantomData<&'a mut Renderbuffer>,
    _phantom_ptr: PhantomData<*mut ()>
}

impl<'a> RenderbufferBinding<'a> {
    fn target(&self) -> RenderbufferTarget {
        RenderbufferTarget::Renderbuffer
    }
}

/// The OpenGL state representing the `GL_RENDERBUFFER` target.
pub struct RenderbufferBinder {
    _phantom: PhantomData<*mut ()>
}

impl RenderbufferBinder {
    /// Get the current `GL_RENDERBUFFER` binder.
    ///
    /// # Safety
    /// The same rules apply to this function as the
    /// [`ContextOf::current_context`]
    /// (../struct.ContextOf.html#method.current_context) method.
    pub unsafe fn current() -> Self {
        RenderbufferBinder {
            _phantom: PhantomData
        }
    }

    /// Bind a renderbuffer to the `GL_RENDERBUFFER` target, returning
    /// a binding.
    pub fn bind<'a>(&mut self, renderbuffer: &'a mut Renderbuffer)
        -> RenderbufferBinding<'a>
    {
        let binding = RenderbufferBinding {
            _phantom_ref: PhantomData,
            _phantom_ptr: PhantomData
        };
        unsafe {
            gl::BindRenderbuffer(binding.target().gl_enum(),
                                 renderbuffer.id());
            dbg_gl_sanity_check! {
                GLError::InvalidEnum => "`target` is not `GL_RENDERBUFFER`",
                _ => "Unknown error"
            }
        }
        binding
    }
}