Enum glitter::shader::ShaderType
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pub enum ShaderType { VertexShader, FragmentShader, }
The possible types of shader objects.
Variants
VertexShader
A shader that is used for processing per-vertex data.
FragmentShader
A shader that is used for processing per-fragment (per-pixel) data.
Methods
impl ShaderType
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pub fn from_gl(gl_enum: GLenum) -> Result<Self, ()>
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Convert from a raw OpenGL integer value to an enum variant. Returns an error if the value is not a valid enum variant.
pub fn gl_enum(&self) -> GLenum
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Return the OpenGL integer value for a given enum variant.
Trait Implementations
impl Debug for ShaderType
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for ShaderType
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fn clone(&self) -> ShaderType
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Copy for ShaderType
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impl PartialEq for ShaderType
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fn eq(&self, __arg_0: &ShaderType) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.