Enum glitter::shader::ShaderType  
                   
                       [−]
                   
               [src]
pub enum ShaderType {
    VertexShader,
    FragmentShader,
}The possible types of shader objects.
Variants
VertexShaderA shader that is used for processing per-vertex data.
FragmentShaderA shader that is used for processing per-fragment (per-pixel) data.
Methods
impl ShaderType[src]
pub fn from_gl(gl_enum: GLenum) -> Result<Self, ()>[src]
Convert from a raw OpenGL integer value to an enum variant. Returns an error if the value is not a valid enum variant.
pub fn gl_enum(&self) -> GLenum[src]
Return the OpenGL integer value for a given enum variant.
Trait Implementations
impl Debug for ShaderType[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Clone for ShaderType[src]
fn clone(&self) -> ShaderType[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Copy for ShaderType[src]
impl PartialEq for ShaderType[src]
fn eq(&self, __arg_0: &ShaderType) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.